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My Computer Talks A Whole New Language. Help!

RRP $13.99

Here's a user-friendly list of words and phrases we meet soon after a computer comes to live with us. New users may not appreciate being called dummies or idiots, nor do they need to buy a big dictionary of thousands of bits of computer jargon intended for "geeks". This is as un-geeky as it gets with just 200 entries.Trust me, that's enough to get you going.


How To Create Fantasy Art For Computer Games

RRP $39.95

This book is a practical guide on how to create artwork for computer games - a burgeoning area in which thousands of artists are hired each year.

The guide mostly focuses on fantasy art but the information it gives on media - both traditional and digital, doodling, light, mass and negative space creatures, game genre, working with models, composition, perspective, character development, interactive environments, and atmosphere is pertinent to all computer art.

A gallery of fine art and illustration collections is also included making this book the ideal introduction to the world of producing computer art and encouraging turning a creative hobby into a career.

About the Author

Bill Stoneham has been a professional fine artist for over 30 years. He has worked in both feature film and effects studios and for the last 20 years he has been creating computer art for computer games companies such as Lucas Arts and Edios, amongst others.


144 Talks For Totally Awesome Kids

RRP $32.99

This generation of kids is force-fed entertainment and information coming through a glass brightly. It is a diet high in sugar and spice but low in real nutrition. These children are starving for meaningful human contact. They are spiritually hungry. These presentations are pithy, visual, arresting and memorable. Most last about 10-12 minutes. Each contains a clear lesson and a vital truth. They can be used in all-age worship, at the end of a children's evening, during house parties and camps, in Sunday School, and in school assemblies. This book contains the material from two popular previous volumes, 77 Talks for 21st Century Kids and 77 Talks for Cyberspace Kids.



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