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This textbook serves as an introduction to the subject of embedded systems design, with emphasis on integration of custom hardware components with software. The key problem addressed in the book is the following: how can an embedded systems designer strike a balance between flexibility and efficiency? The book describes how combining hardware design with software design leads to a solution to this important computer engineering problem. The book covers four topics in hardware/software codesign: fundamentals, the design space of custom architectures, the hardware/software interface and application examples. The book comes with an associated design environment that helps the reader to perform experiments in hardware/software codesign. Each chapter also includes exercises and further reading suggestions. Improvements in this second edition include labs and examples using modern FPGA environments from Xilinx and Altera, which will make the material in this book applicable to a greater number of courses where these tools are already in use. More examples and exercises have been added throughout the book. "If I were teaching a course on this subject, I would use this as a resource and text. If I were a student who wanted to learn codesign, I would look for a course that at least used a similar approach. If I were an engineer or engineering manager who wanted to learn more about codesign from a very practical perspective, I would read this book first before any other. When I first started learning about codesign as a practitioner, a book like this would have been the perfect introduction." --Grant Martin, Tensilica--
The software, communications and electronics markets are among the most innovative and competitive industries in the world. Robust competition means that developers and manufacturers of software, mobile phones, gaming devices, computers, digital cameras and other consumer electronics and appliances must leverage their IP rights to sustain competitive advantage. However, this can be difficult, as much innovation takes place at the intersection of patent, design and copyright law; and although much law is harmonised, there are still significant national variations both in law and in practice. Intellectual Property in Electronics and Software is a new title designed to provide practical guidance on the IP issues affecting companies working in this area. A unique compendium, it addresses the key issues of IP law in the major jurisdictions worldwide where software and electronics are developed and sold as they impact on software and electronics companies. Topics covered include the challenges of obtaining protection; software protection and the limits of patentability; patent strategy, including approaches to patent drafting to maximise protection; standards setting and reasonable and non-discriminatory licensing; open source software; and other forms of protection such as unfair competition and design rights. Written by a team of leading specialists in IP law, the book will serve as an invaluable guide to navigating the complex and overlapping rights which protect innovation in this field.
Computer science graduates often find software engineering knowledge and skills are more in demand after they join the industry. However, given the lecture-based curriculum present in academia, it is not an easy undertaking to deliver industry-standard knowledge and skills in a software engineering classroom as such lectures hardly engage or convince students. Overcoming Challenges in Software Engineering Education: Delivering Non-Technical Knowledge and Skills combines recent advances and best practices to improve the curriculum of software engineering education. This book is an essential reference source for researchers and educators seeking to bridge the gap between industry expectations and what academia can provide in software engineering education.
This book demonstrates that the concept of an instruction sequence offers a novel and useful viewpoint on issues relating to diverse subjects in computer science. Selected issues relating to well-known subjects from the theory of computation and the area of computer architecture are rigorously investigated in this book thinking in terms of instruction sequences. The subjects from the theory of computation, to wit the halting problem and non-uniform computational complexity, are usually investigated thinking in terms of a common model of computation such as Turing machines and Boolean circuits. The subjects from the area of computer architecture, to wit instruction sequence performance, instruction set architectures and remote instruction processing, are usually not investigated in a rigorous way at all.
<i>The Road Map to Software Engineering: A Standards-Based Guide</i> organizes relevant IEEE software and systems standards using two frameworks: the SWEBOK Guide's topical knowledge areas and the widely used IEEE/EIA 12207 standard. This useful guide is endorsed and recommended by the Software and Systems Engineering Standards Committee of the IEEE Computer Society for both practitioners and students.
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