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Domain Modeling-based Software Engineering

RRP $931.99

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Many approaches have been proposed to enhance software productivity and reliability. These approaches typically fall into three categories: the engineering approach, the formal approach, and the knowledge-based approach. The optimal gain in software productivity cannot be obtained if one relies on only one of these approaches. Thus, the integration of different approaches has also become a major area of research.
No approach can be said to be perfect if it fails to satisfy the following two criteria. Firstly, a good approach should support the full life cycle of software development. Secondly, a good approach should support the development of large-scale software for real use in many application domains. Such an approach can be referred to as a five-in-one approach.
The authors of this book have, for the past eight years, conducted research in knowledge-based software engineering, of which the final goal is to develop a paradigm for software engineering which not only integrates the three approaches mentioned above, but also fulfils the two criteria on which the five-in-one approach is based. Domain Modeling- Based Software Engineering: A Formal Approach explores the results of this research.
Domain Modeling-Based Software Engineering: A Formal Approach will be useful to researchers of knowledge-based software engineering, students and instructors of computer science, and software engineers who are working on large-scale projects of software development and want to use knowledge-based development methods in their work.


Overcoming Challenges In Software Engineering Education

RRP $717.99

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Computer science graduates often find software engineering knowledge and skills are more in demand after they join the industry. However, given the lecture-based curriculum present in academia, it is not an easy undertaking to deliver industry-standard knowledge and skills in a software engineering classroom as such lectures hardly engage or convince students. Overcoming Challenges in Software Engineering Education: Delivering Non-Technical Knowledge and Skills combines recent advances and best practices to improve the curriculum of software engineering education. This book is an essential reference source for researchers and educators seeking to bridge the gap between industry expectations and what academia can provide in software engineering education.


Python For Software Design

RRP $362.99

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Python for Software Design is a concise introduction to software design using the Python programming language.

Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. Some of the ideas students find most challenging, like recursion and object-oriented programming, are divided into a sequence of smaller steps and introduced over the course of several chapters. The focus is on the programming process, with special emphasis on debugging.

The book includes a wide range of exercises, from short examples to substantial projects, so that students have ample opportunity to practice each new concept.

About the Author

Allen B. Downey, Ph.D., is an Associate Professor of Computer Science at the Olin College of Engineering in Needham, Massachusetts. He has taught at Wellesley College, Colby College, and UC Berkeley. He has a doctorate in computer science from UC Berkeley and a Master's degree from MIT. Dr Downey is the author of a previous version of this book, titled How to Think Like a Computer Scientist : Learning with Python , which he self-published in 2001.


A Balanced Introduction To Computer Science

RRP $24.95

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A Balanced Introduction to Computer Science, 3/e is ideal for Introduction to Computing and the Web courses in departments of Math and Computer Science.


This thoughtfully written text uses the Internet as a central theme, studying its history, technology, and current use. Experimental problems use Web-based tools, enabling students to learn programming fundamentals by developing their own interactive Web pages with HTML and JavaScript. Integrating breadth-based and depth-based chapters, Reed covers a broad range of topics balanced with programming depth in a hands-on, tutorial style.


Software Project Plans

RRP $18.99

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I N T R O D U C T I O N How to Write Software Project Plans is a plain-english, simplified version of IEEE 1058 - Standard for Software Project Management Plans. The project plan documents the planning work necessary to conduct, track and report on the progress of a project. It contains a full description of how the work will be performed. The benefit of using this how to guide is the consistency of presentation, enabling management to assess the plans, for their merits or limitations, more readily. In particular this how to guide specifies the format and content for a project plan by defining the minimal set of elements that shall appear in all project plans (additional sections may be ap-pended as required). The project plan includes the: - scope and objectives of the project - deliverables the project will produce - process which shall be employed to produce those deliverables - time frame and milestones for the production of the deliverables - organisation and staffing which will be established - responsibilities of those involved - work steps to be undertaken - budget S C O P E How to Write Software Project Plans applies to the medium to large scale software development projects. O B J E C T I V E S How to Write Software Project Plans allows the project manager to: consider all relevant aspects of the project, ensuring they will be considered during the project planning stage produce project plans with consistent content and format clarify the objectives, deliverables and manner of execution of the project Contribution to IS Quality. The literature of software quality widely recognises that up to 70% of IT development projects fail (in terms of either not being completed, or completed but not used by the client due to it unsuitability). One of the major contributing factors to this alarming situation is that the project was not planned comprehensively enough. While it is not possible to foresee every misfortunes that might possibly befall a project, there are nonetheless a well-defined set of actions and attributes which if employed in the planning stage can result in all foreseeable matters being addressed. This how to guide is an easy to use checklist, as defined by IEEE 1058, and template to achieve this end. It embodies the principle of failing to plan is planning to fail.. In the same way as a systematic and comprehensive Statement of User Requirements can capture a more complete set of requirements, a project plan as provided by this how to guide allows the project manager to make sure he/she has considered all relevant matters in the planning stage, allowing them to avoid, as far as possible, unpleasant surprizes later.



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